Speedrunning all of financial history from scratch allows you to make different, interesting, sometimes better choices about what to do about the lessons.” - Matt Levine This panel discusses…Latency, who is it good for? Users want low latency but that want can create deleterious conditions. We’ll start with illuminating and quantifying the impact of latency games on users cost of liquidity. Then focus on the long game. Do latency games create market instability? Do they create a tax on users? A tax on the system? What’s the difference between absolute speed and relative speed games? What solutions have been tried, which worked and which failed? Wat do about latency in our systems?