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Yoink of War

Yoink of War is a frame game in which you can challenge your friend. The one with the highest flow rate at the end of fixed time wins the game.

Yoink of War

Created At

ETHGlobal Brussels

Project Description

Yoink of War is a game in which you can challenge your friend. You are on one side of the rope, and your friend on the other side. You can start the game by creating streams with a flowrate, we call it a successful yoink. Your friend can do the same. The game status will be updated reflecting who is winning at the moment. If you see that you are losing, you can reyoink the stream, which means increasing the flowrate. You can reyoink as many times as you want in a fixed time frame. When the fixed time ends, the player with the highest stream flow rate wins and takes all the volume as the reward.

It’s released in a frame so users can easily yoink and compete in social apps like Warpcast. Users interact directly through the frame.

How it's Made

The game uses Superfluid as the underlying protocol.

Player A can start a challenge by opening a stream with a flow rate, once he confirms the transaction, his flowrate balance will be reflected in the frame. If he sees that his flowrate is lower than the other player B, he can reyoink the stream. Reyoinking means updating the flowrate of a stream. Player A and Player B can repeat the actions as many times as they want.

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