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Tactica

Tactica is a Decentralized DRM platform that allows complete configurability for licensing configurations.

Tactica

Created At

ETHNewYork 2022

Winner of

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🥈 Boba Network — Best Use

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🚀 Optimism — Just Deploy!

Project Description

Tactica, a DDRMP or Decentralized Digital Rights Management Platform that allows game developers to quickly configure license agreements for digital distribution. Today, DRM is used to restrict access to digital content.

Our application thinks about DRM in a way that can benefit studios, indy game developers, and their gamers. Tactic provides developers with tooling to generate licenses and offers gamers true digital ownership.

Tactic is the fully decentralized platform that enables game studios to issue, sell, and rent software licenses.

Tactic also provides gamers with true ownership of their digital assets by allowing them to own fractional shares of a license, sell their property in secondary marketplaces, or rent securely via terms set in the smart contract.

With Tactic, developers trustlessly access global markets, earn royalties on secondary sales, and give power to their core audience.

Gamers gain the ability to earn revenue on their holdings, access a global secondary marketplace, and support their favorite developers with every transaction.

Most importantly, Tactic’s unique system provides the ability to disrupt standard licensing models. For a minimal network fee creators can experiment with their certification standards to natively discover the most sustainable licensing configuration for their studio and consumers.

Tactic’s MVP options include standard fee structures, fractional licensing, and a bonding curve to drive exclusivity even as the game gains in popularity.

Our application is written in Reach, which means it’s multi-chain compatible. We have deployed Tactic’s MVP on Ethereum, Polygon, Skale, Optimism, Boba, and Chronos.

How it's Made

This project is built on Reach a high level web3 programming language. We worked together as full stack developers, web3 developers, React devs, graphic designers and project managers. We began our hack with a meeting to decide on a project and then identified the definitions and requirements and determined who would be responsible for what.

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