Extending RTS games by zooming into the fight for resources. Brawl for, win and own resources on the map alone or with your clan.
After observing a couple of play tests of Lattice's Sky Strife, we wanted to figure out what it would take to build an extension to the RTS core mechanic with an additional mini game.
We picked the fight for resources (more specifically: the act of capturing a mine) as the foundation to implement an entirely new mechanic with MUD2.
Our intended gameplay was a unique, slower-paced, strategic brawler inspired by games like Brawlstars, Battle Brothers and Wargroove.
We started with the MUD 2 template and added PixiJS. Using Phaser would have been the obvious choice, but we felt like trying something else here.
Then we split the work between us two:
Frank was implementing the necessary systems (Battle, Health, Intent, Movement, Player and Stamina) and helped with the overall architecture. Using MUD 2 allowed him to focus on the game right away.
Martin worked out a level design, created sprites for the avatar classes and animation (lots of Photoshop and a couple of other tools), built and wired the UI and helped Frank the other way around.
Overall we knew that with a team of 2, we wouldn't be able to finish a polished game, but we went far enough to realistically assess the workflow.
By now we are positive to continue the work after the hackathon and get this prototype to a released product that can be implemented by any autonomous worlds built with MUD 2.
The final product should be an abstracted game logic, ready to be implemented into other worlds, while allowing implementing games to re-use their game assets easily.