In this hackathon, we build a fun "Slip'n'Slide" Game, where the user slides around the map until they find the finish line.
The user joins the game starting at the beginning of the maze, they then Slip and Slide around the maze, slowly making their way to the end. The Dapp records player movements so we can record how many moves it takes the user to reach the finish line. After the user reaches the finish line, they then see the "Winning Screen" and can collect the prizes they collected in the maze if any!
The Game Mechanics were built using the ECS model, a software architectural pattern used commonly in video game development. We then build the game using MUD (i.e. indexer, deployment suite using Foundry) and also used MUD for querying onchain data from the MUD Store. Lastly, we optimistically render user actions using overridable tables.