Realm of Pepe is a cooperative Adventure RPG with novel resource-management mechanics, powered by Superfluid. Collect resources, trade and progress through stages to defeat the Evil Pepe.
In this project, we’ve created a novel adventure RPG world in which resources are represented with tokens. Resource gathering, trading and crafting are represented in streams rather than one-off transactions.
Players must find resource nodes scattered around the map and receive their resources in ongoing streams
Traders allow swapping resource for crafting materials in an ongoing stream, which can be sent onwards to build soldiers represented as evolving NFTs
Completing the evolving NFTs in each zone will unlock the next zone - there are four zones planned, with the final containing the game's final boss - Evil Pepe
The game ends when enough resources from the final stage have been streamed towards Evil Pepe, and players collaborate to complete the round in the shortest time
How it's Made
We did a custom deployment of Superfluid Protocol to enable streamable assets in MUD
We created a custom integration between MUD and Superfluid Protocol using Lattice's PhaserX template, enabling interaction with Superfluid from the game frontend
We also solved for optimistic updates of the frontend to enable seamless navigation of the game map
We use burner wallets, and a zero-gas blockchain configuration to simplify user onboarding
We implemented custom Super Tokens to represent assets, and an evolving NFT contract which changes forms as the total amount of resources streamed to it increase
We also implemented a custom swapper contract which accepts a stream in and streams back another token
We used a combination of downloaded and modified assets from free online sources and created some original designs for the game’s UI and character designs
We composed the game’s original music score using 16-bit instruments