PawnStake

Live Chess Trading is a high-stakes Web3 platform with ens integration

PawnStake

Created At

HackMoney 2026

Project Description

This project, Chess Arbitrage (or EvalTrade), is a decentralized "prediction market" that treats a live chess match as a financial index. Instead of just betting on a final win/loss, users trade on the Engine Evaluation Bar, turning every move into a market-moving event.1. The Financial Model: "Centipawn-Linked Assets"The core innovation is converting the Stockfish score ($+/-$) into a tradable price using a Sigmoid Function.The Price Scale: 0 to 100.Neutral (0.00): Token price is $50.Winning (+2.00): Token price climbs to $85.Winning (+5.00+): Token price approaches $100.The Trade: If a player blunders, the "White Win" token might crash from $90 to $10 in seconds. Traders can "Short" a winning position if they think the human player will choke, or "Long" a losing one to catch a comeback.2. The High-Level ArchitectureTo make this work without lag, you need a Hybrid Oracle approach:The Oracle (Node.js/Python): A backend server running Stockfish 18. It listens to the game's PGN/FEN stream and broadcasts the "Official Price" every move.The Order Book (Off-Chain): A central limit order book (CLOB) handles the high-frequency trading (buying/selling positions) to avoid gas fees on every move.The Settlement (On-Chain): A smart contract holds the prize pool in escrow. Once the game ends, the contract verifies the final FEN/Result and pays out the token holders.3. Technical Stack RecommendationFrontend: React + Chessground (UI) + D3.js (for the live price/volatility chart).Game Engine: Stockfish.js (WASM) for client-side visuals, but use a server-side Stockfish binary for the official "Market Price."Blockchain: Arbitrum or Base (L2s). Use Account Abstraction (ERC-4337) so users can trade with one click without signing a wallet popup for every move.Data Stream: WebSockets for sub-100ms updates between the board and the trading chart.4. Key Challenges to SolveEngine Depth Consistency: You must fix the engine depth (e.g., Depth 22) so the "Price" doesn't jitter while the engine thinks.Bot Prevention: You need a "Trade Buffer" (3-5 seconds). Otherwise, a bot running Stockfish 18 on a supercomputer will "see" the blunder and sell its position before the human trader can even react to the move on the screen.The "Dead Game" Problem: If the engine says -10.0 (totally lost), the market will have zero liquidity. You’ll need an Automated Market Maker (AMM) to ensure there’s always a "floor price" for a miracle comeback.

How it's Made

A. The Price Oracle (The "Brain")In traditional trading, the price comes from an exchange. Here, the price comes from Stockfish.Engine Depth: You must lock the engine at a specific depth (e.g., Depth 22) to ensure a consistent "Official Price."Centipawn to Price Conversion: You convert the engine's $+/-$ score into a 0–100 probability.Example: An evaluation of $+1.5$ (White winning) might equate to a "White Win Token" price of $0.72.Formula: You can use a sigmoid function: $Price = \frac{1}{1 + e^{-k \cdot eval}}$B. The Betting Engine (The "Exchange")You don't want a "House vs. Player" model; you want a Peer-to-Peer Market.Order Book vs. AMM: Use a Constant Product Market Maker (similar to Uniswap). Users provide liquidity for "White" and "Black" tokens.Volatility: When a player blunders (the bar drops from $+3.0$ to $-1.2$), the price on your exchange "crashes." This creates instant arbitrage opportunities for traders watching the live stream.C. The Anti-Cheat/Anti-Bot LayerLatency Buffering: Bots can calculate engine moves faster than humans. To prevent "sniping," implement a 3-5 second execution delay for trades, ensuring the "market price" is always slightly behind the current board state to protect human traders.3. Step-by-Step Implementation GuidePhase 1: The WebSocket SynchronizationBuild a server that broadcasts every move (in FEN format) to all connected clients.Use WebSockets (Socket.io) to ensure the board and the "Price Chart" stay perfectly in sync.Phase 2: The On-Chain SettlementSince every move shouldn't be a transaction (too slow/expensive), use a Predictive Escrow:Both players and spectators deposit funds into a smart contract at the start.The game logic happens in the backend/off-chain.At the end of the game, the final FEN is pushed to the contract.The contract verifies the win/loss and distributes the pool based on who held the most "Winning Side" tokens at the time of the final move.Phase 3: The Trading UIYour interface should look more like TradingView than a standard chess app.The Chart: A line graph tracking the "Centipawn Price" over time.The Order Form: Buttons for "Buy White" and "Sell White."The "Blunder Alert": A visual flash on the screen when the price moves more than 20% in a single move.

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