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MYSTIC

The Ultimate Game Of Skills

MYSTIC

Created At

ETHIndia 2023

Project Description

In the current gaming landscape, several challenges hinder the gaming experience:

Earning Limitations: Traditional web2 games confine users' earning potential within rigid structures, limiting their ability to benefit from their skills. Decentralization Focus: Many decentralized games concentrate solely on P2P NFT P2E games, creating barriers to accessibility for a wider gaming audience. User Experience Challenges: Web3 games primarily prioritize Play-to-Earn (P2E) models, often resulting in subpar user experiences and subsequently, low user retention rates.

Mystic emerges as an innovative solution to these challenges by introducing a novel approach to gaming:

Smart Contract Liquidity Pools: Gamers can stake liquidity pools for online P2P tournaments, allowing up to 10 players to engage in competitive gaming scenarios. Web2 Gamer Empowerment: We provide fair earning opportunities for web2 gamers through various tournaments of web2 games, broadening the scope of potential earnings. Enhanced User Experience: Our primary focus isn't solely on P2E models; instead, we're committed to optimizing gameplay experiences, ensuring our users engage in immersive and enjoyable gaming environments.

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How it's Made

Implementing Thirdweb within our Unity environment posed significant challenges.

The project hit multiple stumbling blocks during the implementation phase. Overcoming these obstacles demanded perseverance and problem-solving skills.

Scroll Testnet Deployment in the game through thirdweb supports and then making changes in Unity was a tough part

Waku Integration has been the major part of our project that we have struggled on and tried even new things like for Waku they don't have any support for Unity Games, they have their go-sdk and scafffold-dapp. We tried making our own server and then connects it to the unity for the usage of Waku.

Integrating with MONA was also the tough part as assets and space integration requires a much larger time to create and generate the space and also Unity has different build versions so some even doesn't support that.

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