Environment one of controlled quadratic decay earning of game points
The variable k can be modified so that the rate of earning may reduce as the community rewards pool is reduced so that token earning may go quickly during an airdrop and more slowly constructed to be a pure play to earn. A dynamic payout mechanism will be important to increase usership.
Calculations converted into Solidity... If you build the smart contract, they will come.
It was interesting to begin with a regular decay equation, then to add extra variables to be able to modify the speed at which the payout is being given. We imagine ongoing airdrops and the self imposed fee is also interesting to either refuel the payouts, be sent to a multi-sig wallet to begin a multi-project DAO, or other use cases.