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mud-Racer

my attemp at recreating the arcade Outrun game with mud and phaser3

mud-Racer

Created At

Autonomous Worlds

Project Description

incomplete project

when i first saw mud and integration with phaser and how visual everything was , i immediately wanted to create Outrun with it.

the idea was simple , lets have five contracts :

  • Game Management Contract: : a contract responsible for managing the overall game state, such as starting and ending the game, tracking scores, and managing the leaderboard.

  • Car Contract: a contract representing the player's car in the game. with functions to control the car's movements, such as steering left and right, accelerating, and braking.

  • Track and Road Generation Contract: a contract responsible for generating the game track and road layout.

  • Scoring Contract::a contract to handle scoring mechanisms in the game.

  • Token contract : a token contract to introduce in-game currency and collectible items.

How it's Made

i started with the mud phaser template, in the beginning i had major difficulties getting it to run on my windows machine , and running it on wsl , lagged a lot. but eventually i had to deal with it , then began experimenting with MUD, then difficulty after another started appearing . tbh its more of a mentality think than anything else

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