Concept of allowing MetaMask to user login to a mutliplayer game with native code.
Allows MetaMask users to sign a text from a multiplayer server to prove their identity without needing native code in the Unity3D project or exposing private key. The concept is to avoid native code in Unity that are often a majors issue to deal with on a rainbow of situation possible, while allowing to use the power of asymmetric cryptography and Ethereum.
And like that, we have a server that can identify an anonymous player in a tournament based on his public key without risking the user accidentally exposing his private key.