Massively-forkable fully on-chain game worlds with Mesh Micro-Rollups.
But the current infrastructure doesn't allow this to happen because:
Building Micro Rollups can leverage the power of programming languages like Javascript and speed of web2 while facilitiating the verifiablitiy on-chain. Stackr protocol allows building such micro rollups that we used.
It provides the features like Game Forking instanenously from user's end without going through lots of hassels in Smart Contract Forking & Chain Forking.
Forking & Mods will allow any user to create a fork of the state on L2 and start a new state transitions for their demands.
This is similar to authors writing fiction and cults driving the fan-fiction versions from it.
Links
Building the Rollup infrastructure requried to ship multiple components at the same time, and managing was a bit of hassel.