In this game players are thrust into the gritty and dangerous world of organized crime, where alliances are fragile, betrayal is commonplace, and power is the ultimate currency.
The game begins with the player character, a low-level enforcer with dreams of climbing the ranks, caught in the crossfire of a brutal turf war between rival crime families. Narrowly escaping death, the player is taken under the wing of a seasoned mob boss who sees potential in them. From there, the player embarks on a journey of deception, manipulation, and violence as they seek to carve out their own place in the criminal hierarchy.
It is a browser based game made using kaboom.js. The code sets up a simple multiplayer Kaboom.js game where each player controls a sprite on the screen. The players' positions are synchronized through a WebSocket server. The server should handle the logic of broadcasting player positions to all connected clients. This example assumes a WebSocket server running locally on port 8080. We need to implement the server-side logic separately.