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Cryptopolis brings back the original city simulator that started it all in 1989 to the crypto era. Build a city using the same game engine but with real economics.


Created At

ETHOnline 2023

Winner of


🏆 ETHOnline 2023 Finalist

Project Description

Cryptopolis brings back the original city simulator that started it all in 1989 to the crypto era. Build a city using the same game engine but with real economics.

SimCity was launched back in 1989 developed by the legendary game designer Will Write. In 2008, the engine C code was ported to C++ and released as free software under the GPL-3.0-or-later license, renamed to Micropolis for trademark reasons.

The original game has a fairly complex simulation logic, but a quite simple economy. A game starts with a budget of say $20,000. The player then spends money to build zones, power plants, roads, and other structures. Existing infrastructure also requires resources to keep everything in good condition. Once an year the city collects taxes from the population.

The game economy is powered by a Ethereum ERC-20 token, any token, chosen by the application deployer. Preferrably a fixed supply token.

The first step to play the game is to bridge tokens from Ethereum into the L2 wallet of the game. Building a new city requires 20000 tokens. Currently a player can have only one city at a time.

When the player builds a new city, the application transfers 20000 tokens from his wallet to a special in-game wallet (0x0000000000000000000000000000000000000001), which matches the game simulations funds.

When the player make city expenses, like building new structures, or just paying for maintenance, funds are transferred from the in-game wallet to another special people wallet (0x0000000000000000000000000000000000000002). This is like the city hiring its people to do the work.

Once every "game year" taxes are collected, which now transfer funds from the people wallet to the in-game wallet.

In a nutshell, if the player does a good job he recovers the initial investment and make some profit. If the player does a bad job, he will lose money and eventually go bankrupt.

If the people wallet runs out of funds, the global economy is in trouble. The game will stop working and the player will not be able to play anymore. However the application deployer can be in control of a token supply and donate more token to the people, which can be seen as a World Bank providing humanitarian support.

How it's Made

Cryptopolis uses the exact same C++ engine of Micropolis, the open source version of SimCity Classic.

The first step was to build the engine to the RISC-V target architecture, so it can run inside a Cartesi Machine. The code builds successfully unmodified. One small addition to the original code was minimalist Node.js binding for the engine, so it could be used by a Node.js application.

The second step was to developed a Node.js application that uses the engine to run the game simulation as a Cartesi Rollups application. That also includes implementing an integration of the game economy with a ERC-20 token bridged from Ethereum.

The third step was to implement a new Web UI for the game, using a myriad of libraries, like React, Next.js, viem, wagmi, urql, PixiJS, D3, Mantine, and others. The UI includes screens for bridging ERC-20 from Ethereum to power the game economy.

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