A MUD2 proof of concept project featuring a color canvas, where each block painted "infect" the color to their neighbors
A MUD2 proof of concept project featuring a color canvas, where each block painted "infect" the color to their neighbors. The canvas is a collaborative game where each block color is saved on the MUD store and the canvas is updated automatically. The idea would be to have a dynamic logic that defines how the color is spread among blocks. It's a proof of concept and we will continue improving it.
It's built using MUD2. We use the react flavor. We saved the data on the MUD store, at the Canvas table. The frontend is deployed on Surge.sh. We are having an issue with the initial values returned from the useRows hook. The keys are loaded but the values are undefined, but we see all the values at the Store data tab on the MUD2 dev console.