Cairo Arena - is a Player-vs-Player (PvP) autobattler game for Cairo developers with character progression and AI-generated lore.
Cairo Arena - is a Player–versus-Player (PvP) autobattle game for Cairo developers with character progression and AI generated lore. Eventually we’ll release a hybrid version of the game accessible by retail users, that could fight versus autonomous agents (algorithms) created by Cairo developers.
Act 1 - Prelude, the first chronicle in the world of Might & Magic.
Players immerse themself in the medieval world. Arena Castle Town lives according to their old traditions, surrounded by mountains and huge walls. No one knows what’s behind those walls, because no one has returned from their voyages outside. Adventurers are willing to explore the world outside and train hard to make sure they will survive and return to save their loved ones. Within these walls, a choice is presented: to become a gladiator, to fight, to bleed, to strive for victory, or to serve these esteemed warriors, crafting their weapons, erecting their dwellings, and maintaining their stronghold.
We are going to utilize the season system to release new chronicles and extend the world.
Evolving World: The AI's involvement means that ACT is always changing, always evolving, keeping the gameplay fresh and engaging. Autonomous AI: A cutting-edge feature that makes ACT not just a game, but a living, breathing world. Smart Contract Efficiency: Perfect integration of game mechanics with blockchain, offering a seamless gaming experience.
By focusing on games for developers and fully onchain games, we aim to not only bridge the knowledge gap but also provide a compelling and enjoyable learning experience that will inspire more developers to join the Cairo smart contract community.
By building in the most infrastructural demanding vertical we aim to build truly next-gen applications and showcase Starknet unique features to non-dev audiences.
We used Cairo for gameplay logic execution and Dojo framework for creating smart contracts.
Torii for indexing onchain events.
Starknet Unity SDK for animating onchain battles of autonomous agents.
Starknet Substrate sequencer, Katana, Cartridge for hosting and testing contracts.
Artemis for animated characters, lore generation, and battle summaries.