Battle Bots: Build and program your own custom combat robot to compete in thrilling arena battles! Use strategy, engineering skills, and coding prowess to outmaneuver opponents with weapons, defenses, and tactical AI. May the best bot win!
Prize Pool
Battle Bots is an exciting robotics competition platform that combines engineering, programming, and strategic thinking. Here's a comprehensive breakdown of the project: Core Concept: Battle Bots is a competitive robotics platform where participants design, build, and program their own combat robots to compete in head-to-head arena battles. The project emphasizes both hardware and software development skills, creating an engaging environment for learning and competition. Technical Components:
Robot Building System:
Modular component system allowing for diverse robot designs Customizable chassis, weapons, armor, and mobility systems Various sensor options including cameras, proximity sensors, and accelerometers Power management systems and battery optimization Weight class divisions to ensure fair competition
Programming Interface:
User-friendly IDE for robot programming Support for multiple programming languages (Python, C++, JavaScript) Real-time debugging and testing capabilities API for sensor integration and motor control Machine learning capabilities for advanced AI development
Battle Arena:
Dynamic battle environment with various terrain types Hazards and interactive elements Built-in scoring system Real-time damage tracking Safety containment systems
Gameplay Elements:
Battle Modes:
1v1 Combat Team Battles King of the Hill Capture the Flag Survival Mode
Scoring System:
Damage points Control points Aggression score Strategy bonus Style points
Educational Value:
Hands-on experience with robotics and electronics Real-world programming applications Problem-solving and strategic thinking Engineering principles and mechanical design Project management and teamwork skills
Competition Structure:
Regular season tournaments Regional championships Global championship events Different skill divisions Team and solo categories
Community Features:
Online marketplace for components Design sharing platform Tutorial system Community forums Live streaming integration
Future Development:
VR/AR spectator mode Advanced AI tournaments Custom arena editor Cross-platform support Global ranking system
This project aims to create an accessible yet challenging platform that combines the excitement of competitive robotics with educational value, fostering a community of innovators and engineers while providing entertainment for participants and spectators alike.
Core Infrastructure:
Backend Architecture:
ElizaOS as the core operating system for robot control systems ExpressJS for the REST API and server infrastructure Hardhat for smart contract development and testing CoinbaseSDK for handling in-game transactions and marketplace features
System Components:
Robot Control System:
ElizaOS provides real-time control and sensor processing Custom middleware for sensor data integration Real-time physics engine for accurate battle simulation WebSocket implementation for low-latency control
Smart Contract Integration:
Hardhat development environment for deploying and testing contracts Smart contracts handle:
Robot ownership and trading Tournament logistics Prize distribution Marketplace transactions
Server Architecture:
ExpressJS handles:
User authentication Match-making Tournament organization Real-time game state management API endpoints for robot control
Notable Technical Solutions:
Performance Optimizations:
Custom binary protocol for minimal latency in robot control Implemented WebRTC for peer-to-peer robot battles Distributed physics calculations between client and server
Interesting Hacks:
Modified ElizaOS kernel for sub-millisecond response time Created a custom memory management system for real-time battles Implemented a rollback netcode system for lag compensation
Partner Technology Integration:
CoinbaseSDK powers the entire economic system:
In-game currency Component marketplace Tournament entry fees Prize distribution
Database Architecture:
MongoDB for user data and robot configurations Redis for real-time game state and caching Elasticsearch for component marketplace search
Development Tools:
Custom CLI for robot development and testing Automated testing framework for robot behaviors Simulation environment for offline testing
Technical Challenges Overcome:
Latency Management:
Implemented predictive movement algorithms Created a custom state synchronization system Used WebRTC for direct peer connections
Security Measures:
Anti-cheat system using client-side and server-side validation Secure robot control protocol Protected smart contracts with extensive testing
Scalability Solutions:
Microservices architecture for different game components Kubernetes for container orchestration Auto-scaling based on player count
This technical implementation allows for a robust, scalable, and secure platform while maintaining the excitement and fairness of robot battles.